Ways to Participate

You can experience Erindor Larp in three different ways:

Adventurer:
Create your own exceptional character with supernatural abilities and take the spotlight in personal storylines, difficult choices, danger and character growth.

Civilian:
Play someone who lives in the world: a shopkeeper, guard, craftsperson, official, priest, local, or other grounded role that makes Erindor feel alive.

Adversary:
Bring danger to the world through monsters, bandits, bounty hunters, goblins, or other threats. This is an active, physical, high-trust role focused on exciting, safe and most of all, memorable scenes.

Before You Choose a Role

Erindor is an immersive dark fantasy LARP for adults. Our events can be emotional, physical, frightening, dramatic and intense, but they remain a game built on trust.

All participants are expected to understand the difference between in-game conflict and out-of-game behavior. Characters may argue, threaten, fear, flee, or fight, but players must remain respectful, controlled, and aware of each other’s safety.

If you are unsure whether you can stay calm during intense scenes, accept feedback during play, or separate character conflict from personal feelings, please contact us before signing up. We are happy to help find the right type of role, but not every role is suitable for every participant.

Adventurer

As an Adventurer, you create your own character within the setting, rules, and framework of Erindor. Support from our creative scenario team is available if desired, while still allowing a high degree of creative freedom in your character’s design.

Adventurers travel through the Kingdom of Erindor and beyond. We ask that Adventurers adopt a moral alignment that falls between Good and Neutral.

Adventurers choose from specific archetypes that make them more exceptional than the average inhabitant of the world. These archetypes are broad definitions, but lorewise and how you “play” them during the game can be very different. Two Arcanists can look like two very diferent things due to their background and way of play, but both use the “Arcanist” archetype to bring their magic into the world.

Current archetypes include:

  • Arcanist.
    Practitioners of studied, inherited, or instinctive magic. Their power comes from knowledge, talent, or forces they barely understand.
  • Enhanced.
    Individuals altered by forces beyond the natural: alchemy, magic, rituals, or unnatural exposure. Their abilities come at a cost.
  • Paladins
    Warriors bound by conviction rather than doctrine. Their strength flows from belief, oath and ancient bloodlines.
  • Ritualists
    Those who shape the world through preparation, symbols, sacrifice, and time. Their power is slow, deliberate, and dangerous, often linked to Gods and Deity’s.

Each archetype comes with its own abilities and playstyle. Archetypes are meant purely as a game mechanic and should never limit your creativity. They exist to help frame ideas, not to define them.

An in-game druid, shaman, priest or similar figure could easily fall under several of these archetypes, depending entirely on your character’s background, history, how you play them and personal lore. At Erindor LARP, who you are and how you came to be matters far more than the archetype you choose.

Adventurers are central to the story and often receive personal plotlines, difficult choices, and emotional consequences. This can be very rewarding, but it also asks for maturity as a player.

You may face fear, loss, suspicion, failure, moral pressure or conflict with other characters. These moments are part of the game and should not automatically be taken as personal rejection or out-of-game hostility.

If something truly crosses a boundary, we want you to speak up. But we also ask Adventurers to engage with drama as story first, and to communicate calmly when support is needed.

Adventurers are the highest price tier, as we commit to providing deep, personal storylines. Our promise is that at every event, we will do our utmost to offer each Adventurer a unique and meaningful personal journey and a chance for character growth.

Participation price: €135
(This price covers participation only. Food, drinks and (winter) indoor accommodation are not included unless stated otherwise.)


Civilian

Civilians are the people who live, work, and breathe within the world of Erindor. They are not Adventurers, but regular folk whose presence makes the world feel alive and believable.

Civilians can take on many roles, such as:

  • Shopkeepers
  • Guards
  • Craftspeople
  • Clerks, mayors, or other administrative roles
  • Religious or community figures

While Civilians have creative freedom, this role comes with slightly tighter oversight. Every Civilian character must logically fit the ongoing story and setting. Available roles depend on the needs of the event, familiarity with the world, and how early one signs up.

Playing a Civilian is active and engaging, and often places you at the heart of social interaction and story development.

Civilian roles require active participation, but also patience, flexibility and the ability to separate in-game treatment from out-of-game intent. You may play someone who is questioned, mistrusted, challenged, ignored, mocked, respected, protected, or feared depending on the story and the way you bring your character.

Participation price: €65
(This price covers participation only. Food, drinks, and (winter) indoor accommodation are not included unless stated otherwise.)


Adversaries

Adversary roles are for participants who enjoy active, physical roleplay and want to help bring the dangers of Erindor to life. You might roam the forest as a monster, play a goblin making the roads unsafe at night, join a bandit ambush or portray a bounty hunter tracking their target.

This is a high-trust role. Adversaries often create fear, pressure and combat for other participants, which means safety, control and emotional maturity are essential.

Playing an Adversary is not about winning fights, proving strength, or releasing frustration. It is about creating tense, memorable, and safe scenes for others.

Adversaries are expected to:

  • follow crew briefings closely;
  • use controlled and safe combat at all times;
  • respect physical and emotional boundaries immediately;
  • accept feedback without argument during the event;
  • adapt their intensity to the scene and the people involved;
  • understand that they are there to support the experience, not dominate it.

Because this role can involve physical combat, darkness, fear, and high-intensity scenes, the organization may decide not to assign someone to Adversary or combat roles if we feel this is not the right fit at that time.

Adversaries rotate between different roles throughout the event, allowing for moments of rest and variety in play. Between appearances, they may take on a neutral backup role, making it easier to re-enter the game at any time.

Costumes, role guidelines, and expectations are provided by the organization. We do expect an active and reliable contribution throughout the event.

Participation price: €35
(This price covers participation only. Food, drinks and indoor accommodation are not included unless stated otherwise.)

Important Note

All participants are expected to provide their own sleeping equipment, including a tent.

For Adventurers, we strongly recommend using a tent that fits the setting, though this is not mandatory. Modern tents are allowed for all participants; a clearly designated out-of-game sleeping area will be provided.

Adventurers and Civilians are expected to provide their own costumes (and props) appropriate to their roles and to the setting.

For Adversaries backup roles, we provide a simple but setting-appropriate outfit free of charge.

For Civilians and Adventurers who are new to the hobby, a simple costume and weapon(s) can be rented for a €25 fee. (shirt, warm tunica, pants, cloak, weapon, basic armor)


Crew

Crew members are the people behind the scenes who ensure everything runs smoothly. This includes:

  • Practical and logistical crew
  • Scenario and story team members
  • Referees

They are the driving engine of Erindor LARP and essential to the experience for all participants.


Main Organizer

The main organizer oversees the overall vision, coordination, safety, and quality of Erindor LARP, ensuring that events remain coherent, immersive, and aligned with the project’s long-term goals.


OUR EVENTS ARE FOR AGES 18+ AND FEATURE ADULT THEMES.
ERINDOR IS A DARK FANTASY LARP, AND OUR SETTING REFLECTS THIS

Our events may include themes that challenge your comfort zone, such as fear, anxiety, or panic. By participating, you consent to these experiences and confirm that you’ve read and understood our rules and conduct guidelines. Safety is our priority, and mandatory briefings before each event ensure you’re mentally and physically prepared.

Erindor LARP has a zero-tolerance policy for harassment, sexual abuse, or any boundary-crossing behavior. Our rule is simple: NO means NO. Silence or lack of response is also considered a NO. Any violations will result in removal from our events and may lead to further action.

Our events are built on respect and mutual trust. We ask all participants to be mindful of one another’s boundaries and to speak up if they feel uncomfortable or need support.

Together, we create a safe, welcoming,
and immersive environment for everyone.