Erindor LARP is a live-action roleplay event that typically spans an entire weekend, from Friday evening until Sunday noon.
- Winter events take place at indoor locations, where indoor sleeping is available.
- Spring, summer, and early autumn events are held outdoors, with participants camping on site.
This approach aligns with the original vision of Erindor as an adventurous experience: close to nature, away from modern life, and deeply focused on atmosphere and immersion.
At most events, simple food and drinks will be provided. This is not guaranteed for every event; details regarding catering will always be clearly communicated when an event is launched.
English is the official language used during gameplay.
This ensures accessibility for international participants and reinforces the separation between in-game and out-of-game communication.
Ways to Participate in Erindor LARP
Adventurer
As an Adventurer, you create your own character within the setting, rules, and framework of Erindor. Support from our creative scenario team is available if desired, while still allowing a high degree of creative freedom in your character’s design.
Adventurers travel through the Kingdom of Erindor and beyond. We ask that Adventurers adopt a moral alignment that falls between Good and Neutral. (More detailed guidelines on morality—Good, Neutral, and Evil—will be provided in the future.)
Adventurers choose from specific archetypes that make them more exceptional than the average inhabitant of the world. These Archtypes are broad definitions, but lorewise and how you “play” them during the game can be verry different. Two Arcanists can look like two verry diferent things due to background and way of play, but both use the “Arcanist” archtype to bring their magic into the world.
Current archetypes (work in progress) include:
- Arcanist.
Practitioners of studied, inherited, or instinctive magic. Their power comes from knowledge, talent, or forces they barely understand. - Enhanced.
Individuals altered by forces beyond the natural: alchemy, magic, rituals, or unnatural exposure. Their abilities come at a cost. - Paladins
Warriors bound by conviction rather than doctrine. Their strength flows from belief, oath, and ancient bloodlines. - Ritualists
Those who shape the world through preparation, symbols, sacrifice, and time. Their power is slow, deliberate, and dangerous, often linked to Gods and Deity’s.
Each archetype comes with its own abilities and playstyle. Archtypes are meant purely as a game mechanic and should never limit your creativity. They exist to help frame ideas, not to define them.
An in-game druid, shaman, priest or similar figure could easily fall under several of these archetypes, depending entirely on your character’s background, history, how you play them and personal lore. At Erindor LARP, who you are and how you came to be matters far more than the Archtype you choose.
Adventurers are the highest price tier, as we commit to providing deep, personal storylines. Our promise is that at every event, we will do our utmost to offer each Adventurer a unique and meaningful personal journey.
Base price: €135 (This price covers participation only. Food, drinks and (winter) indoor accommodation are not included unless stated otherwise.)
Civilian
Civilians are the people who live, work, and breathe within the world of Erindor. They are not Adventurers, but regular folk whose presence makes the world feel alive and believable.
Civilians can take on many roles, such as:
- Shopkeepers
- Guards
- Craftspeople
- Clerks, mayors, or other administrative roles
- Religious or community figures
While Civilians have creative freedom, this role comes with slightly tighter oversight. Every Civilian character must logically fit the ongoing story and setting. Available roles depend on the needs of the event, familiarity with the world, and how early one signs up.
Playing a Civilian is active and engaging, and often places you at the heart of social interaction and story development.
Base price: €55 (This price covers participation only. Food, drinks, and (winter) indoor accommodation are not included unless stated otherwise.)
Monster
Monster roles are ideal for participants who enjoy an active, physical event.
You might:
- Roam the forest as a towering minotaur
- Play a sneaky goblin making the roads unsafe at night
- Be part of a bandit gang ambushing travelers
Monster players often rotate between roles, which allows for moments of rest and downtime. We also provide a neutral backup role so you can easily re-enter the game between monster appearances.
Monsters are a constant presence, our fantasy world is dangerous and that danger helps shape the atmosphere. Costumes, role guidelines and expectations are provided by the organization. We do expect an active part from your side, in portraying monsters during the entire span of the weekend.
Base price: €35 (This price covers participation only. Food, drinks, and (winter) indoor accommodation are not included unless stated otherwise.)
Important Note
All participants are expected to provide their own sleeping equipment, including a tent.
For Adventurers, we strongly recommend using a tent that fits the setting, though this is not mandatory. Modern tents are allowed for all participants; a clearly designated out-of-game sleeping area will be provided.
Adventurers and Civilians are expected to provide their own costumes (and props) appropriate to their roles and to the setting.
For Monster backup roles, we provide a simple but setting-appropriate outfit free of charge.
For Civilians and Adventurers who are new to the hobby, a simple costume and weapon can be rented for a €25 fee. (shirt, warm tunic, pants, cloak)
Crew
Crew members are the people behind the scenes who ensure everything runs smoothly. This includes:
- Practical and logistical crew
- Kitchen & Bar Crew – Practical & Supportive
- Scenario and story team members
- Referees
They are the driving engine of Erindor LARP and essential to the experience for all participants.
Main Organizer
The main organizer oversees the overall vision, coordination, safety, and quality of Erindor LARP, ensuring that events remain coherent, immersive, and aligned with the project’s long-term goals.
OUR EVENTS ARE FOR AGES 18+ AND FEATURE ADULT THEMES.
ERINDOR IS A DARK FANTASY LARP, AND OUR SETTING REFLECTS THIS
Our events may include themes that challenge your comfort zone, such as fear, anxiety, or panic. By participating, you consent to these experiences and confirm that you’ve read and understood our rules and conduct guidelines. Safety is our priority, and mandatory briefings before each event ensure you’re mentally and physically prepared.
Erindor LARP has a zero-tolerance policy for harassment, sexual abuse, or any boundary-crossing behavior. Our rule is simple: NO means NO. Silence or lack of response is also considered a NO. Any violations will result in removal from our events and may lead to further action.
Our events are built on respect and mutual trust. We ask all participants to be mindful of one another’s boundaries and to speak up if they feel uncomfortable or need support.
Together, we create a safe, welcoming,
and immersive environment for everyone.
Vision
In the near future, Erindor LARP will operate under the broader umbrella of Merdyn Events VZW.
Merdyn Events VZW is driven by the vision of organizing immersive role-playing experiences in the form of tabletop roleplay and live-action roleplay, including workshops, weekend events, camps and mixed formats. These activities are designed for both adults and children.
At its core, Merdyn Events is a creative project with a clear purpose: bringing people together for a wholehearted, meaningful good time, while offering one of the healthiest forms of escapism, stepping away from daily pressures and into shared imagination, connection and play.